
Eternal Montage
Frontier Explorer's League Nulli Secunda
95
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Posted - 2013.11.15 05:56:00 -
[1] - Quote
Angry Mustache wrote:I feel an important point raised by Laz has been buried by all the exuberance, and this change, along with yurts, has a very significant effect on the meta-game.
this comes from 3 main points.
-All T3's have cloak / interdiction nullifier subsystems, Cloak allows T3's to be bridged in via Black ops, ignoring cynojammers and giving these ships superb mobility. Interdiction nullifier allows T3's to escape from virtually any engagement. The drawback is that using these 2 subsystems cripples the ability of T3's to fight.
-All T3's have excellent combat subsystems. There are arguments to be made about whether Strategic Cruisers are the single most powerful subcap type in a fleet fight, but combat fit T3's are easily able to hold their ground against "conventional" fleets.
-Mobile Depots allow players to refit with no prior preparation, no need to set up a safe tower in advance, or an available station.
This means T3's can refit from Travel to Combat and vice versa in a hostile system without any support/preparation.
So what are the implications of this? Extremely mobile T3 fleets that can be bridged anywhere with a Blops, refit in system to combat for whatever they have to fight, if the fight goes badly, drop yurt in combat and refit to Nullifier to moonwalk out. Once fighting is done or fleet has left field, bridge back with a Black ops.
It all sounds awesome and cool, but I don't believe for a second that this will be "balanced". Traditionally T3's have been balanced by having the possibility to do a lot of jobs, but not all at once. With mobile depots, they basically can do everything at once. This change will completely obsolete Blops battleships and Recons in their combat roles.
If these changes go live as is, expect a massive arms race between all Nullsec Alliances to see who can put together the biggest fleet of black ops T3s.
I agree... BUT maybe it won't be the case cuz can't you just D-scan the mobile depots and bring the fight to them as the T3s are waiting for the depots to warm up? It says in their description they take a certain amount of time to activate once deployed but can be scooped instantly. So obviously you'd be able to scan them down and prevent the t3s from even having an opportunity to refit, or perhaps catching them amidst their refit.
I think if this works how I imagine it in my head, mobile depots will be slow and obvious when a fleet is using them. You see local fill up, suddenly you see your d scan fill up with depots, a few dozen t3s appear and disappear, then two minutes later, or however long it will take for the depots to activate you'll see the t3s at the depots again, AND THEN they warp to you. I fail to see the element of surprise. Sure you could get around easily and change fittings which is awesome, but these t3 fleets aren't going to render Blops obsolete. Blops is much faster and sneakier.
Furthermore I don't see how you guys fail to see the counter-play opportunities in this. Depot fights are going to be awesome! https://forums.eveonline.com/default.aspx?g=posts&t=169738 |